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The Foley Grail - The Art of Performing Sound for Film, Games, and Animation, 2nd Edition

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  • Author: Vanessa Theme Ament
  • Paperback: 276 pages
  • Publisher: Focal Press: 2014
  • ISBN: 9780415840859

In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.

This new edition features:

  • Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education
  • All new sound "recipes" that include proven Foley methods you can immediately use on your own projects
  • New case studies from well-known films, shows, games, and animations
  • Interviews with current sound artists from across the globe
  • An extensive companion website featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

Author Bio
Vanessa Theme Ament is a professional Foley artist whose credits include Platoon, Clue, Predator, Die Hard, Dirty Rotten Scoundrels, Noises Off, Beauty and the Beast, and other movies in addition to a long list of television shows. Vanessa is also an accomplished singer/songerwriter, sound editor, and teacher. Currently completing a PhD at Georgia State University, her dissertation examines how the cultural geography of Hollywood, the San Francisco Bay Area, and New York has influenced the transition from analogue to digital sound.

"Ever wonder how Foley sound effects are added to films and what props you need to set up a Foley stage? Curious about how sound effects are edited, how Foley artists select their shoes, or how the sounds for video games differ from those of motion pictures? You will find the answers to all these questions and more in The Foley Grail, Second Edition, Vanessa Theme Ament’s savvy but eminently readable book. No one interested in film sound can afford to be without it." -- Rick Altman, Emeritus Professor, University of Iowa; Author, Silent Film Sound and A Theory of Narrative

"This book is entertaining, informative and an absolute must-read for everyone who wants to make a career in sound, as well as being a very handy lesson for anyone involved in production on whatever level – and a particularly valuable aid for 'media' course tutors." -- Wendy Laybourn, Network Nine News

"Thanks to this publication, sound is appraised as a subjective art form. So whether you’re a novice (i.e. “what even is Foley?”) or a whizz (“pfft, why do I need to read about Jack?”), there truly is much to learn from this book. Seek the Foley Grail." - Matt Howsam, Raindance.org


  • Foreword
  • Acknowledgments
  • Introduction


  • PART I What Foley Artists Do, and Why:
    • History, Theory, and Methods
    • Chapter one
    • Holy Foley:
    • The Evolution of a Craft: The United States
    • Chapter two
    • Noise vs. Sound:
    • Foley As It Is Used in the Various Genres
    • Chapter three
    • Single or Married:
    • Foley Used Independently or Combined with Sound Effects


  • PART II How Foley Artists Work:
    • The Protocols, Conventions, and Heirarchy
    • Chapter four
    • Fire in the Hole:
    • The Players and Their Responsibilities
    • Chapter five
    • Let’s Go Ahead and Go Back:
    • Spotting and Cueing


  • PART III Foley Beyond the Film Frame:
    • Games and Animation
    • Chapter six
    • Gaming The System:
    • Foley As It Lands in the Game
    • Chapter Seven
    • Animation Station:
    • Foley Defines Reality or Fantasy


  • PART IV The Practical Concerns:
    • The Art and Craft of Foley
    • Chapter eight
    • Walking in Their Shoes:
    • Performing the Footsteps
    • Chapter nine
    • Manipulation Techniques:
    • Performing the Props
    • Chapter ten
    • Hang It As A Unit:
    • The Knack for Sync
    • Chapter eleven
    • Magic Wind:
    • Unusual Foley Requests


  • PART V The Foley Companions:
    • Editing and Mixing
    • Chapter twelve
    • Mix and Match:
    • The Foley Mixer
    • Chapter thirteen
    • Hearing The Sweet Spot:
    • Editing Foley
    • Chapter fourteen
    • Fix It In Post:
    • The Dub


  • PART VI Nuts and Bolts
    • Where and With What?
    • Chapter fifteen
    • Scene Change:
    • The Foley Stage
    • Chapter sixteen
    • Chef or Cook:
    • Ingredients and Recipes


  • PART VII The Ghost of Foley Futures:
    • Looking Forward
    • Chapter seventeen
    • The Ivory Tower:
    • The Media School
    • Chapter eighteen
    • Foley Reflections:
    • Final Thoughts of Experts


  • Glossary
  • Index
  • References
  • About the Author and Illustrator
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MPN 9780415840859
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